tf2 afterburn damage. You can quite easily end up doing 30 less damage for every single encounter. tf2 afterburn damage

 
 You can quite easily end up doing 30 less damage for every single encountertf2 afterburn damage  This can be used to chain multiple flamed enemies together in order to hit them

Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. #3. At least not in my case. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. Knife Level 1 Knife. A large part of the damage can be done by splash damage igniting players. 5 seconds of afterburn (down from 10 seconds). As to why, it wears a flame retardant suit. Same with crits, too, albeit at half the price. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. In fact, it's what makes Pyro special. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. Weapons. It's not immune to fire. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. notnheavy_flamethrower_falloff (0. Afterburn damage is decreased for the Degreaser. HalfwrongWasTaken • 6 mo. its only immune to afterburn. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. It makes dealing with pyros extremely annoying, especially as soldier or spy. Question on calculating Scorch Shot damage. Good news: shield disruption works as intended. Pyro Mask Level 10 Hat. N. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. You can still hit Panic Attack. . This page was last edited on 11 July 2021, at 19:34. It is pretty weak compared to the degreaser in a lot of situations. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. In addition, targets are now considered wet when doused. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. . True, Afterburn is the same damage but dealt out faster. They could be way worse or way better. Eye Jan 9, 2018 @ 12:29am. After all, not every merc’s attire is lined with asbestos. Now, it makes sense to have afterburn in the game. res you will see a variable "NegativeColor". "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. Sorted by: 6. Pyro is also given the name "Pat Bates" in the game. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. All of the Pyro's primary weapons have damage ramp-up. This is either through direct damage (W + M1) or the afterburn. When you open HudDamageAccount. 11 votes, 30 comments. This was very clearly stated during the patch notes. Immune to the effects of afterburn. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. 3. The difference in switch speed has never felt tangible enough to. ago. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Can someone post a few emails of valve/TF2 employees, to whom I can report this bug? I would like to get it fixed. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. use more gun. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. not something that should've been added. Medic isn't a god. Exhibit C: The Blast Radius; The Scorch Shot has a blast. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. can cancel it out. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. A D. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The Big advantages are. O. Melee damage can destroy. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. Ih. Upon taking any form of damage while coated in this gas, the. After all, not every merc’s attire is lined with asbestos. But lets look at the other component of flamethrower damage, afterburn. Business, Economics, and Finance. The only downsides to the degreaser are: less afterburn damage. The Flare Gun can cover long range, but the pyro is still a close range class. Anti-Pyro strategy. Flares fired from this gun bounce off enemies as well as allies before exploding. Sorted by: 10. The afterburn changes, which overall are good, have made this weapon easily able to get free damage. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. T. Now, it makes sense to have afterburn in the game. Probably not the Degreaser though for the afterburn damage penalty. — The Pyro on sinister weapons. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. In fact, it's what makes Pyro special. Heavy Mask Level 10 Hat. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. Shotgun + reskins. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. Pre-Fortress 2 is a sourcemod founded by Retro & Krowing after TF2008 collapsed that attempts to recreate TF2's beta build that was seen in trailers 1 & 2. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. Listed as "-20% damage penalty". 5 seconds adding up to 60 or all together 106. The Pyro is deadly when flanking and ambushing. The Vaccinator. Strange Part: Damage Dealt. The demoman is a high-damage dealing explosive projectile class. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. It makes dealing with pyros extremely annoying, especially as soldier or spy. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry a special item quality . In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. -66% Overheal build rate. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The Harvester is a melee weapon for the Pyro. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. The rate at which Medic's build uber off of burning patients is also reduced by 50%. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. And if that don't work. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. -33% ÜberCharge rate on Overhealed patients. 18 seconds. The Equalizer (equipped) Level 10 Pickaxe Damage increases as the user becomes injured Blocks. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. 1. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. . Things like that to essentially reward higher-skill. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. Lets start with the most simple of its stats and the only direct downside, the damage penalty. Thanks, Z34 votes, 58 comments. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. 6). Nothing else in TF2 has more counters than poor old afterburn. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is best seen with using the Incendiary Cannon. All flare guns are overpowered. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. 411 uptime-downtime ratio, which is a bit better than the Scattergun. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. We all know that the original intent of fire in TF2 was to create chaos. — The Pyro. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. Discord: triple. Better visual sync, more consistent (no visuals/damage mismatch). Team Fortress 2. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). T. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. And there are also ghost particle. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Damage bonus reduced to 10%. Even if it's easier to play against Pyro at higher elos it seem a. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. Can compensate for the -25% burn damage of degreaser. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. Heangry. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. Though the Engineer provides a Dispenser which heals and refills ammo, the Medic is the more reliable healing source. #12. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. Even with the nerf increased switch speed is still amazingly useful. Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. But still, you're trading a damage for an. ago. The Scorch Shot is a community-created secondary weapon for the Pyro. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. But due to the . Then MvM upgrades would be in casual. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Fire A Burning Spy. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. The scorch shot theoretically can deal over 100 damage in single flare. it's a reasoning mistake. Sorted by: 6. If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. CONS: Marked For Death when deployed. Also most people combo it with the flamethrower for afterburn damage. True, Afterburn is the same damage but dealt out faster. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. You may feel as though you're doing work by spamming the gun at a long range, but good players will. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). No other afterburn source (including Dragon's Fury) does it. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. Owner buys TF2 for Cash. This issue occurs with DirectX level 100. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. 08 damage spread. After all, not every merc’s attire is lined with asbestos. It's a shame this weapon has become a running gag in TF2 updates. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. 3. Now the TF2 team made it hit slightly harder it becomes more of a threat. That would make pyro the most viable class at hit+run tactics. I think it deserves that respect. For one thing, the Chargin' Targe gave great resistance to fire already. Now, it makes sense to have afterburn in the game. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. Edit: Spelling. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. _TheNumber7_ • 8 mo. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. r/tf2 A chip A chipThe Degreaser (equipped) Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. 08 damage. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. However, if a direct hit is scored, the pellet will hit the ground (usually. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. Press your reload key to cycle through resist types. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. still has a faster fire rate than the shortstop, lets you shove and shoot at the same time, and reloads quicker. Team Fortress 2 does not have any method of dealing damage in decimals. -33% ÜberCharge rate on Overhealed patients. You're effectively having to decide between losing sixty health or devote time and. Team Fortress 2 does not have any method of dealing damage in decimals. This taunt can only be performed with the following weapon: Scorch. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. The Chargin' Targe is an unlockable secondary weapon for the Demoman. 25x) Both: took 2 damage (resisted twice, [0. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. This bug is in the code of the game, not in the textures, sounds, or other resources. O. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. It needs something special, because everything…Team Fortress 2. also. The Sniper can use Jarate to extinguish himself or his teammates. The current project lead is Private Polygon, and it is currently in version 0. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. R. This is so unreasonable. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Most weapons in TF2 have min\max damage. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Primary Weapons. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. degree (2. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. A. 5 (the number of particles per second) and add afterburn. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Ability to be spammed. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. July 12, 2011 [Item schema update] Added Strange quality. T. Then MvM upgrades would be in casual. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. 55. How do you think the Afterburner will function if it's. What this shows is that the actual amount of damage afterburn does is pretty good. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. Loadout Stats. Bonk! Atomic Punch Level 5 Lunch Box. Only afterburn of flamethrower-based weapons applies the healing debuff. Question about. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. Machine in Mann Up mode. #9. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. Also afterburn should stop after the Pyro dies. For the base. Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. However, the mechanic itself is broken and makes. But I have two horrible suggestions to "fix" it. These can be essential for survival. Don't use Dragon's Fury and focus you efforts on preserving your safety over killing. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X and Linux. 43 keys. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. CryptoNew Flamethrower DPS. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The Axtinguisher is an unlockable melee weapon for the Pyro. 70 by default): falloff multiplier at tf_flamethrower_maxdamagedist distance. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. They increased the damage of Afterburn to 4 every tick for 7. Medic isn't a god. I think the damage should be nerfed, in my opinion, the afterburn should only track spies. so they aren't aware it's afterburn-specific. I’m not judging the other persons skill in this situation. Because Pyro's long range capabilities are currently too strong. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. ago. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. A D. This results in an 1. O. The Frying Pan Level 5 Frying Pan. #3. Also make sure it is set to the "allow" setting. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. F. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons. Going underwater. 25x) 75% bullet resistance: took 7 damage (0. So Heres my idea on how we can fix/adjust pyros afterburn. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. Increases damage dealt to Tanks. 20:2711. Damage is any event that reduces the health of a player or entity. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerThe Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. not something that should've been added. This was very clearly stated during the patch notes. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. The Harvester is a melee weapon for the Pyro. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. Before the advent of Team Fortress 2, many of you know of its direct predecessor, Team Fortress Classic or “TFC” for short. add onhit addammo. Either way, I can tell you the gas passer is practically useless in casual &. It should only deal 2 damage per tick. A D.